Friday, March 3, 2017

The original Nier has become a cult classic

source us-playstation


Hello, I’m Yoko Taro. I’m the director for a game called Nier: Automata that launches March 7 on PS4.

The reason why I’m writing here today is because I received a question from the PlayStation.Blog team:

“The original Nier has become a cult classic, but what does it mean to you, and what were your goals for the sequel?”

But… it’s hard to answer because I didn’t have a noble vision for it. Rather, it was more like a force of habit.

When I created Nier, it was getting harder to create games within the business structure of the company that I was working for at that time, and I thought to myself “This is so tiresome, maybe I’ll just leave the company.” The concept document that I wrote at that time, thinking that it would be my last, was the prototype for Nier.

After many twists and turns, the previous Nier became a title that I like, although it did not sell too well and I did end up leaving my previous company.

However, fans of the previous title have continued to support it for a long time after that. This reached the producer’s ears, which led to the start of the Nier: Automata project… this is the sequence of events leading up to our release of this game.

more at us blog

OH ITS ALSO coming to PC on 17th March, 2017. Pre-purchase details to come tomorrow!

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