Hero Class: Guardian Wisp
Hero Name: Io
Movement Speed: 295
Hero Type: Strength
Starting Armor: 0
Starting Damage: 33-42
Agility: 14 + 1.6
Strength: 17 + 1.9
Intelligence: 23 + 1.7
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Movement Bonus: 20/25/30/35%
Stun Duration: 1.25/1.5/1.75/2.0
If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
Note: Has a sub ability that lets you break the tether.
Credit: Based on Tether from http://www.playdota.com/forums/215750/intel-sentinel-io-aurora-wisp/
Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
You have two sub abilities. One to move them outwards and one to call them back in. You can stop them at any distance by toggling the ability order.
Damage per Spirit: 25/50/75/100
Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
This is a toggle ability.
Attack Speed: 60/80/100/120
Note: This bonus affects a tethered unit as well.
Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds.
There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.
Cast Delay: 2.5/2.25/2.0
Note: If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.
Hero Name: Thrall
Movement Speed: 300
Hero Type: Intelligence
Starting Armor: 1
Starting Damage: 49-53
Agility: 15 + 1.4
Strength: 19 + 1.9
Intelligence: 22 + 2.5
Thrall curses the target to be struck by thunder 3 times over 4 seconds. Foes nearby the victim will also be damaged.
Damage per strike: 50/75/100/125
Secondary AOE: 200
Thrall forces the target back to it's previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.
Cast Range: 600/1000/1400/1800
Note: The glimpse effect has some travel time, the target isn't instantly moved back.
Credit: Based on Glipse from http://www.playdota.com/forums/242499/int-sent-sephael-spirit-arbiter/
Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an aoe of 300.
Has a 1.2 second cast delay before the field is fully formed.
Duration: 2.5/3/3.5/4 seconds
Cast Range: 900
Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.
Final DPS: 170/210/250
Note: The damage starts off slow and ramps up continuously until it reaches the max
Hero Name: Aurel Vlaicu
Movement Speed: 305
Hero Type: Agility
Starting Armor: 2
Starting Damage: 41-51
Agility: 24 + 2.4
Strength: 18 + 1.8
Intelligence: 23 + 2.1
Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.
Damage per rocket: 10/12/14/16
Note: The rockets can only hit units you have vision over.
The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how much it traveled. The missle can be destroyed by 3 attacks from a hero or tower.
Maximum damage is dealt at 2000 distance traveled (does not increase beyond that distance)
Maximum Damage: 100/200/300/400
Stun Duration: 2.5
Cast Range: 900
Notes: Towers do half damage. Enemy has vision over the rocket once it starts moving.
The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.
Your attack range is still limited to 375 range.
The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.
Primary Missle Damage: 250/300/350
Primary Missle Slow: 20%
Primary Missle Slow Duration: 2
Secondary Missle Damage: 100/150/200
Secondary Missle Slow: 50%
Secondary Missle Slow Duration: 3
Cast Range: 1000
Note: The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.