Friday, October 26, 2007
Kingdom Hearts 358/2 Days (キングダム ハーツ 358/2 Days, Kingudamu Hātsu Surī Faibu Eito Deizu ōbā Tsū, pronounced "Kingdom Hearts Three-Five-Eight Days Over Two") is an upcoming action role-playing game developed and published by Square Enix for the Nintendo DS with assistance from h.a.n.d. Inc. It is an installment in the best-selling Kingdom Hearts series. The game features Roxas during the time period of Kingdom Hearts: Chain of Memories after Sora entered a deep sleep. This game will explore the time from Roxas's creation until his confrontation with Riku that leads to his placement in the data-based Twilight Town in Kingdom Hearts II. It is said to be in full 3D as a single and multiplayer game. The game was announced at the 2007 Tokyo Game Show. Currently the title is only confirmed for a Japanese release, though Square Enix has plans for releases in other territories.
Information on games has been coming lately at a fast and furious pace, even without the overflow from Tokyo. We only just found out that multiple Kingdom Hearts titles were confirmed for numerous systems, and now we've caught our first images of Kingdom Hearts 358/2 Days in the pages of Famitsu. While these scanned screens are early, as well as rough and grainy, they do offer a nice glimpse of the look we can expect from the DS action-RPG.
Details thus far are slim, but apparently cooperative multiplayer is in the cards, and the game focuses on the story of Roxas and his time with Organization XIII. [dsfanboy.com]
Thursday, October 18, 2007
Capcom has confirmed the development of Street Fighter 4 at an event in London.
Very little solid information about the game has been given; not even the platforms upon which the game will appear. However, this trailer should be more than enough to send the hardcore fighting game fans out there crumbling to their knees in awestruck anticipation.
Now, let's get to that trailer. (gamesradar.com)
Monday, October 8, 2007
Imagine a game that combines Advance Wars, superb level design, glorious 3D graphics and addictive gameplay; the outcome? Battalion Wars of course. Released back late 2005 as one of the Gamecubes last ever games to appear on the console, it delivered what was one of the best real time strategies ever. Players controlled their own character as well as an entire battalion consisting of soldiers, tanks and aircraft. Sounds confusing, well it wasn’t. Kuju created a great control scheme implanting the C-stick to select the different parts of your battalion and by pressing either Y or X would send them to attack the enemy or defend different areas. Each level was incredibly well designed and it could take ages to master. Fast forward to 2007 and Kuju are in the final stages of the long awaited sequel Battalion Wars 2 (Also known as BWii - see what they did there). So what have Kuju done to improve on the already great Gamecube game?
More (original post).. >
Thursday, October 4, 2007
The legendary mercenary makes his miraculous Smash debut! This law-breaking news roared around the world.
He comes fully loaded with cool and showy weapons that only he could possess. Couple them with these different worlds, and it will clear a path to new horizons.
Snake on Smash Bros. DOJO!
source: Smash Bros. DOJO Official Site
Wednesday, October 3, 2007
You can check out two videos of the game in action below, as well as Matt explaining what's going on. In the video, Matt Casamassina and Mark Bozon demo what appears to be a DS version of the Halo 2 map Zanzibar (Last Stand in Halo 3), complete with dual wielding. Unfortunately, Halo DS was cancelled long ago, is no longer in development and no studio names have been mentioned as to who was behind it.
Check it out Here!(with Videos)
Monday, October 1, 2007
Check out for yourself here!