Showing posts with label warcraft III. Show all posts
Showing posts with label warcraft III. Show all posts

Friday, May 6, 2011

DotA 6.72b Bug Fixes

New Bug fixes for DotA 6.72 -> DotA 6.72b

Living Armor now regenerates buildings only in a 900 aoe
• Leech Seed cooldown rescaled from 12 to 18/16/14/12
• Treant Protector base armor reduced by 1
• Essence Shift no longer permanently steals attributes
• Restored Shadowraze's original visual effect
• Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72

• Fixed a PPC Mac only bug that caused crashes on map selection

• Fixed a bug that caused saving and reloading to crash
• Fixed a bug with Infest and -switch
• Fixed a bug with Living Armor and -switch
• Fixed a possible fatal error with Whirling Axes on map edges
• Fixed Troll's bash not getting leveled up properly
• Fixed the lowest level of bkb and cheese being stealable
• Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
• Fixed Wisp appearing in -randomint
• Fixed a bug with Whirling Axes and -swap
• Fixed some problems with Timewalk that caused it to drag performance down a lot
• Fixed a few other misc bugs

Get the latest version at

Follow the link for the change logs

Friday, July 23, 2010

DotA 6.68 New Updates Preview


The new update is very close to being ready. There will be new heroes, items and lots of balance improvements. Here is the second preview:


1- Captains Mode: There is a new ban and pick system for CM in 6.68. Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks. Information about the exact drafting order will be detailed in the changelog.


2- A new basic item, Orb of Venom:

3- Tiny with a new ability he gains from Aghanim's Scepter:


4- Kinetic Field, an ability on one of the new heroes:

Source: IceFrog

Tuesday, July 13, 2010

DotA 6.68 Preview 1 - Reliable Gold?

I've confirmed that there were new heroes coming in 6.68, but there are also some new features coming. Here is a preview of a new gold mechanic that introduces the concept of Reliable vs Unreliable Gold.

"
Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.

"
Unreliable Gold" - It is everything else (creep kills, neutrals, etc). more


"An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left." - Ice Frog

So, what do you think? could this actually affect the game, I wonder. Though i rather hear news about the new heroes skills, hopefully soon ehh.